Conference Presentations and Published Articles
Andrews, G. A (2007, April). Digital Gaming Divide: Differences in the Game Literacy Practices of Low- and High-Income Students. Paper presented at the annual meeting of the American Educational Research Association, Chicago, IL.
Hillinger, M., & Kinzer, C. K. (2006, November). CO2FX: A Case Study in Integrating Instructional and Game Design. Paper presented at the Serious Games Summit, Washington, DC.
Kuo, M. (2007, March). How does an online game-based learning environment promote students' intrinsic motivation for learning natural science and affect their learning outcomes? Paper presented at DIGITEL2007: The first IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning, Jhongli, Taiwan. |