EGGPLANT Home
Through an understanding of play, the Games Research Lab seeks to gain
knowledge of human cognition, collaboration, media effects, modern
culture, creativity, improvisation and other factors within games that
have implications for education. Faculty and students involved with the
Games Research Lab have broad-ranging interests, and the lab has
resources allowing the study of video games, traditional board and card
games, role-playing games, games for teaching and learning, "serious"
games, media literacy, the psychology of games, and related topics.
In addition to research, the lab (informally known as the EGGPLANT Lab,
for Educational Games Group: Play, Language, Avatars, Narrative, and
Technology) serves as an internal resource on games. The lab focuses on
helping faculty and students discover the richness of game-based play,
with a particular emphasis on introducing non-gamers to games beyond
the mainstream.
As a part of Teachers College, Columbia
University, the Games Research Lab was founded in Fall 2004 and is housed in the
Program in Communication, Computing and Technology in Education. At
present, students from CCTE and other Departments (such as the
Department of Human Development) are active users of the lab.
The Games Research Lab is open to Teachers College, Columbia University students and practicing researchers in the field.